Some of the plays would be feasible in a tabletop game with a game master overseeing things, but not possible to do at all in a trading card game with established rules
Combine draft, commander, and value into one Magic experience and you have a great time
Storm immediately implies: Lightning / Electric-type focus High-speed mechanics Aggressive tempo decks Possibly weather-related thematics Emeralda strongly hints at: Emerald / green colour identity Grass-type influence Or possibly a Dragon-type with emerald visual identity If we look at historical patterns within the Japanese side of the Pokmon TCG, theme-driven sets often push one or two flagship Pokemon heavily to anchor marketing momentum
Cheap datacenter proxies from no-name providers are one step above free
Transforming Dion, Bahamut's Dominant, as well as the other Final Fantasy XVI characters, seems rather difficult to do
If heads, prevent all effects, including damage to this Pokemon on your opponents next turn