In the Jeskai we see it as a flurry of spells cast one after the other, while the Temur like to go big with large, expensive spells
Elite One limits you to the Fortress corresponding Energy type
I searched for all the black and red cards from Kaladesh , an artifact-centered set, and I found a couple of gems: [c]Midnight Oil[/c] [c]Quicksmith Genius[/c] [c]Ruinous Gremlin[/c] [c]Spark of Creativity[/c] [c]Syndicate Trafficker[/c] [c]Underhand Designs[/c] [c]Unlicensed Disintegration[/c] [c]Welding Sparks[/c] The cards above are all related to tinkering in some form or another
It's all about heroes, with a variety of powerful and iconic characters from Marvel contributing to your quick win
Spending the most mana is usually a good predictor of who wins a Commander game, but without hitting your land drops, youre going to fall behind
Or if they were weak to start, make them better