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Ishgard, the Holy See Faith & Grief provides a strong burst of card advantage later in the game, either to recoup after a board wipe or make use of a bunch of self-mill
Simba - Adventurous Successor and Hypnotic Strength are both great cards for raising the Strength stats on other cards, as when they are played, the player can add +2 Strength to a chosen character
Discovery // Dispersal A slow Curate that can also double as a wicked removal spell in the late game, Discovery // Dispersal had its moments in Standard, and it is worth playing in a surveil Commander deck
Five ink and being unsinkable is a big ask, but in any go-wide deck full of lots of characters questing, itll be one of the biggest sources of lore drain you have at your disposal
Then, creatures with -1/-1 counters on them cant block