You'll bounce and recast cheap enchantments like Nowhere to Run, Hopeless Nightmare, and Stormchaser's Talent, getting second and third bites of the apple
Hypergeometric odds of hitting land #4 by turn 4 On the other hand, if your curve is as low as 2 mana, as is the case across most Pauper and Legacy decks, youd need to run at least 20 lands to get over the 80% threshold of getting two lands in your eight initial card draws
In retrospect I should have pointed every single one of those instances of damage at the player who countered my Nyx Lotus, but I decided to spread the love and hit four players for four damage each and the tablemate to my right for 16
Assuming we have a 60-card aggro deck containing 21 mana sources, how many one-drops should we play if we want to have at least one in 90% of keepable seven-card starting hands
It's like your own personal Mirror Gallery
Lets dive into the best cards from the set