If you supplement your admittedly gelatinous Orzhov high end with a bunch of cheap one- and two-cost disruption and removal, you might just build yourself a little engine, one that can potentially help your deck win without having to attack
In fact, if a card is a Standard-only staple, I tend to not pick it up until its rotated
In a 40-life environment like Commander, that's a minor payment, and then you net a two-mana recursion spell
When you discard an opponents card, you preemptively handle their threats or interactions
Vintage cards, PSA-graded cards, and sealed booster products tend to perform better than random modern singles
Spellskite is generally very annoying regardless of what you are playing and with three more Toughness than Revoker it is often a more effective disruption tool