This added ability might seem like a cherry topper, but it actually adds a lot of power to this card
Think big here
Buyers Guide for Picking the Best Card Storage Box You cant make your decision based on looks only
A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
It takes the deserved spot of the #1 white ramp spell because of this
Mega Charizard Y ex (Mega Hyper Rare) embed::[[Mega Charizard Y ex (me2pt5-294)]] Charizard chase cards are practically a hobby within the hobby at this point, and this golden Mega Charizard Y ex leans fully into that status with a monochrome, medal-like treatment that makes the card feel more like a commemorative plaque than a standard pull