You can use Transcendence to dig you out of a hole, and get rid of it before it ever makes you lose the game
Yarok, the Desecrated Yarok is a great beginning Commander because it plays itself
I think its generally a more fun game when players are not constantly shuffling and searching and gameplay less redundant and thus less broken
In total, the deck has 37 lands, 10 of which are basic
Commander damage is an important alternate player removal strategy, and losing that option is significant
This is a commander that enables several popular strategies whether its Superfriends, where you pack your deck full of planeswalkers and proliferate their loyalty counters, or infect, where you hit your opponents for infect damage once and proliferate their infect counters