Perhaps it's because when we draw a card, we expect that we're going to be able to play it
With menace, its difficult to block, and its enrage ability word triggers whenever its dealt damage, forcing a random opponent to either take damage equal to Indoraptors power or sacrifice a nontoken creature
Subgrades are included and the process is clean
Before then, attacking creatures are neither blocked nor unblocked
If youre still not sure which cards are strategically important, Wizards has produced a reference guide to explain the basic pros, cons and goals for every two-color combination of Final Fantasy deck
And this doesn't have the modern templating of "return target creature an opponent controls" as you can bounce your own thing