In most cases (see below), if you wait until the combat damage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage
Adventures are great because they fit with cards that care about casting spells from exile, but this particular adventure also puts cards into exile for you
It has Flash, and that means you will need to have three mana available after you play your turn
(Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Tovolars howl of command was too much to resist, even for Arlinns own loyal pack
While this trio is less potent in the command zone, each member is exciting in its own way
A creature with protection is fairly evasive, since it cannot be blocked by any defending creature that has the specified attribute