This is one that threw me when I first saw it as Wizards has changed how they usually word cards
The OG duals were so powerful they served as the reason for subsequent land cycles adding restrictions such as coming into play tapped or dealing damage when tapped for colored mana
It' cheap to acquire, cheap to play, and can be snuck down past a counter-shield
Brainstorm, Force of Will, Ice Fang, Hullbreacher
You could create multiple copies of your Bobbleheads with various Mechanized Production-shaped shenanigans, but now were looking at multiple turns of set up just to roll a ton of dice
Instead, WR Control seeks to kill creatures, buy time, and draw cards with Wall of Omens and Nahiri, the Harbinger, all while building towards a Nahiri ultimate that puts Emrakul, the Aeons Torn into play