Since many rats are also black, you can use black-specific anthem effects to pump up your creatures, too
While each of them have their own specialties, they all have plenty of synergy with one another out of the box
We're cutting basically the same cards as we did with Hakbal but also any explore payoffs since they no longer work as well (Topography Tracker)
Based on real Commander and Modern gameplay experience, Wrenn and Six behave like that tiny engine that looks harmless until you realize your opponent has been replaying the same fetch land for four turns straight
On the one hand, its removing small (power 3 or less) creatures, and on the other its removing an artifact or enchantment
Queza is a slightly more solitaire version of Nekusar, dropping red in favor of white