If you control a commander as you cast this spell, you may choose both
Counterspell does something similar, if not even better
Well, three-mana 2/3s are exactly what the defensive decks want to help shut down any early aggression and bridge to your mid-game grindy plans, and thats a hard role to fill in blue
Strong enough to be banned in Modern
Goofy's ability "And Two For Tea!" is also extremely beneficial because once he is played, the player can remove up to 2 damage from each of their musketeer cards
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