On its own merits, this would already be insanely good, as enabling a Mana Crypt that taps for 3 colorless mana, a Basalt Monolith that can go infinite with Kinnan on turn 3, or a Birds of Paradise that taps for 2 mana of any color is ridiculous value
Equipment makes a lot of sense for big flying creatures with lots of good abilities
Ive fired Path at early mana dorks to slow explosive starts, and used it mid-combat to remove the creature that would end me
Smugglers Copter needs one-power creatures to be efficient and impactful
Selfless Safewright could make a case for being more offensive and counting as a creature, but it also costs one more, and the reality is, you want both options in your go wide decks
So, if the attacking creature's strength overpowers the defending creature's toughness, and the defending creature's strength overpowers the attacking creature's toughness, both creatures die