Giving Double, as the name suggests, for both tokens and counter strategies
Stony Silence in the main deck is kind of wild too but I get it
The combination of shroud, haste, and an equip cost of makes this a potent tool to protect your commander and other valuable creatures from spot removal
An 0/1 is a pretty fragile body, but shroud protects it from any spot removal
The most promising worked as a sort of double strike variant, where a creature dealt combat damage equal to its ballistic skill during the first strike step of combat
Voice of Many | Illustration by Greg Staples The Too Many Cards topic is as old as Magic itself, as witnessed by this old thread reposted on Twitter by SaffronOlive: The whole thread linked by SaffronOlive (which is from 1994) is worth a read, but two topics stood out to me, above all for how common they still are: players are worried that WotC will kill Magic by printing too many cards or by printing too powerful cards