Before Ravnica: City of Guilds first introduced shocklands in all their versatile and graceful glory, non-basic lands were the last piece of the deck-building errand
As for the best of the new creatures, O'aka, Traveling Merchant turns your excess counters into carddraw, and Maester Seymour grows creatures of your choice as you grow him
In terms of gameplay, most of the Madrigal characters have a medium to high play cost ranging from 3 to 5 that aligns with the impact on the game of their own special abilities
----- (As this Saga enters and after your draw step, add a lore counter.) I, II Wings of Light Put a +1/+1 counter on each other creature you control
These cards are only available in Collector Boosters and are all cards from the Commander Masters Commander pre-constructed decks
Your entire game plan just works