Finally, its a form of massive card advantage since you can discard the lands for effects like Cathartic Reunion or Seismic Assault
Noise Marine can remove a creature, planeswalker, or player if youve had a wild turn
(If it annoys you that Pact of Negation can target creature spells when Negate and Force cannot, I sympathize Pact unfortunately predates Negate, which messes up this neat bit of Magic taxonomy.) Force of Negation is effectively a compromise with players who begged for free counterspells to hamper the ultra-aggressive combo decks in Modern
And rankings are weird when cards are this powerful in a format like Modern
Obviously, it requires an opponent to be at exactly 10 life, if they go down to 9 or gain just 1 to 11, it can't be played
Miller also mentions that, if youre lucky, you may come across the Epic version of Rex