The individualisation of the victory condition also means that Lorcana scales neatly from the standard rules for two-player matches to a multiplayer format more akin to Magic: The Gatherings popular Commander
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters
Consider upgrading to a Shadow signature
The first will force the targeted foe to draw three and discard three at random (good for discard punishing decks like Megrim), sacrifices a non-token artifact (not a Treasure, Clue, Blood, or Food), and the Balor shoots them for the damage to the cards in their hand (nice)
Creature - Angel Color tag templates(None) Sigardian Zealot At the beginning of combat on your turn, choose any number of creatures with different powers
The flexibility of also acting as artifact and enchantment hate means it will almost certainly be a 1 or 2 of in the deck