Others work because they reinforce the games foundations, sticking true to the spirit of well-worn mechanics or color identity and being extremely effective as a result
Another great option are cards like Force of Will or Force of Negation that give you alternate ways to pay for their mana cost without using mana
Finally, 20 allows you to put a Creature card from any graveyard onto the battlefield under your control
Ten years is a great vantage point
In this month's "Winning Ways" I'm going to start with a look at another one of those cards that reads "win the game." Winning with a "win the game" card can be relatively easy if you're going the tried and true Lab Man route
The Sliver Swarm Commander Masters Commander Deck set includes 1 ready-to-play White-Blue-Black-Red-Green deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 2 special treatment cards, with 1 Traditional Foil Common or Uncommon and 1 nonfoil or Traditional Foil Rare or Mythic Rare), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card