This damage may be modified by replacement or prevention effects
This way, the system as you learned it stays the same, but the list of Game Changers is clear and easy to reference
If your opponent has a slow start or stumbles in some way, you actually have a chance to take advantage by establishing your Counterbalance lock
Oh, I just realized it said creature card, I'm blind lol
Among them are Near Mint Chaos Orb with a bit of glue on it, a Light Played Gauntlet of Might, an Excellent Armageddon and a Played Forcefield
Being able to remove whatever nonland card for just one mana and two life is really key: you can play it on turn one to map whatever your opponent is doing, you can delay it to snipe a Lurrus or to jam your combo immediately Its hard to say how much I love this card and how much I think its an egregious design