We haven't seen how Werewolves will work mechanically yet, though Wizards of the Coast has hinted that it is doing something new and different with them
Sazhs Chocobo is an essential early-game piece that starts at 0/1 but gets permanently stronger with each land
Ajani, Caller of the Pride Archangel of Thune Chandra, Pyromaster Darksteel Forge Devout Invocation Garruk, Caller of Beasts Jace, Memory Adept Kalonian Hydra Liliana of the Dark Realms Primeval Bounty Ring of Three Wishes Rise of the Dark Realms Scourge of Valkas Shadowborn Demon Windreader Sphinx
Some of these cards hit hard, and I suspect Limited game play will be a lot of fun
Then you get to answer their large threat, untap and cast whatever your big threat was, and suddenly have the tempo back in your favor
REFERENCES IN REVISTIONIST SOURCES After that it remains quiet on the Elder Dragon front for a long, long time