The more monsters the player can fuse, the bigger and meaner
Both created interesting situations where opposing players could potentially get themselves into a lot of trouble if they cast a spell and opened up the opportunity for their opponents to counter it
While the new design doesnt change much for me in terms of my decision to keep or cancel the card, I wanted to give the new design a try
New decks are being designed, strategies are evolving, and powerful Pokmon are ready to battle
This deck also has following cards as support: Cloudcastle (For reviving dead Synchros and also provide a solid defence) Terraforming (For getting Scrap Factory ASAP) MST (No reason not to include it) Scrap Wyvern (Multi use Support that is easy to get out) Scrap Goblin (Defence for a round and recycling) Atomic Scrap Dragon (For situations where you need to remove cards from your opponents GY) Scrap Dragon (Can Destroy a single card where Scrap Twin Dragon needs two enemy cards to work) Number 50 / Number 85 (Generic XYZ support if you need it) Scrap Breaker (Special summon and self destroy it for free trigger of Scrap Factory or Scrap Wyvern) Scrap Rage/Scrap-Iron Scarescrow/Draining Shield (Defensive Trap cards) Scrap Archfiend (For when you can't afford a lv8 or higher synchro) Supply Squad (Free cards)
While you can find these in Collector Boosters in an extended-art version as well, these cards aren't found in the Innistrad: Crimson Vow Commander decks