In a deck like Orzhov Vampires, the room for removal is slim, since you need a high density of threats, but there are plenty of options to choose from and its important to select the right mix, lest your aggressive creatures be stonewalled by a single blocker on Turn 3 or 4
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Its a powerful card overall and an excellent annihilator card, as well as a nice alternative for an Eldrazi build, so its maybe slightly more interesting to see where this one ends up than some of the other legendary Eldrazi
As always, I'm eager to hear your thoughts on today's column, any of the battles or planes I talked about, or March of the Machine as a whole
Imagine what happens when you push further into other options
The main story will continue on Wednesdays following today, and as a bonus treat, on Fridays, well see fiction that explores the experience of being a student at Strixhaven