Land removal: Demolition Field , Strip Mine , Armageddon, etc
If Arc Trail was chosen for Shining Shoal with X = 2, you can redirect 2 damages from you or a creature you control to the Shoals target, or you can redirect one damage from you and one damage from a creature you control
In Modern, Dig Through Time and Treasure Cruise split the format, more or less, along the lines of Treasure Cruise appearing in aggro and tempo decks while Dig Through Time was preferred by control and combo decks, such as the following deck looking to find Scapeshift and seven land
(In fact, token cards have various effective rarities, but for card code purposes they are listed as a single rarity.) Yes, currently in Magic card codes there are seven options for the rarity field: C Common U Uncommon R Rare M Mythic Rare L Land (This refers only to basic lands
Alliances may be made, but in the end, only one player will be left standing
There are plenty of green cards that have similar effects, letting you stack these triggers and deter your opponent from trying anything tricky from their side of the table