The card breakdown is: 6 commons (one has a chance to be replaced by a card from The List) 3 uncommons 1 rare or mythic rare (roughly 1 in 7 chance of mythic) 2 wildcard slots that can be any rarity, giving you a chance at up to 4 rares in a single pack 1 basic land (full-art land in around 25% of packs) 1 guaranteed traditional foil card of any rarity Good to know: Around 28% of play boosters contain 2 rares or mythics, about 3% contain 3, and less than 1% contain 4
Prison Realm
If the copied creature is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token
This means that you can not only play around with +1/+1 counters, but also with having some massive turns casting Creatures way above your paygrade if you build the deck well
The target creatures and planeswalkers will be unable to attack, block, or have their abilities activated even if the damage that would be dealt to them is prevented
Art cards will only be in set boosters though, and cards with borderless frames will only be in collector boosters, so you'll have to open a few of those if you want to pick them up