Koth might not be able to defend himself, but if you can cast a burn spell in that same turn, taking out the attacker, maybe thats enough
In traditional Azorius Control, there was no advantage gained when the opponent was unremarkable on their Turn 2
Im liking Kytheon and Bloodsoaked Champion in the main
And with no common dual lands in the set, splashing comes at a real cost, so don't get too greedy if you dont enough mana fixers
Kodama of the West Tree, for instance, helps give Garnet Trample and lets you tutor up Lands when Garnet connects in combat
Sorceries are spells that resolve with an effect and then go to the graveyard, while enchantments are permanent spells that resolve by entering the battlefield