high loyalty, produces a creature to protect himself, and generates card advantage
If you crack 100 FIN packs, you'll end up on average with around 21 FCA uncommons, about 10 FCA rares, and just 2 or 3 FCA mythics
The first combat phase language makes it sound like you can only get a single extra hit, but combat damage to a player means that if you successfully damage all three opponents with creatures that are strong enough, this triggers separate instances
Good synergy
With the next MtG set Ravnica Allegiance just three weeks or so away, spoiler season in full swing, its time to decide which guild Im going to be for the upcoming pre-release event, and look at some of the spoiled cards
Typically this is split between 23-25 land cards, and 35-37 creature, spell, enchantment and artifact cards