The faster you chew up the mana dorks for extra cards and lands, the quicker you get to your giant threats
Rarely do you care that much what you are countering with Remand, you care most about how much of their turns resources it took to play what you countered
Arrow Storm Casting Arrow Storm without attacking can land 4 damage on an opponent, planeswalker, or creature
As cool as it is to pull a numbered card, it's even more special when there is a specific headliner for each set
Ancestral Visions is a bit like the inverse of Treasure Cruise being very good in your opening hands and getting increasingly slower and clunkier as the game goes on
When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen