I would like to focus on the point that it is easy to give up the RBI and give up the effect and the level 7 Sending an acid golem from Bahasha to your opponent, releasing that Bahasha, and playing this guy would be pretty bad
Speaking of pull rates, nothing has changed minus the rate of which Secret Rares appear
Its just brutal if cast in response to a Searing Blood or similar effect, where it can prevent just enough of the damage to save your creature, prevent any leftover damage to you, and still blast a Burn critter to pieces
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Make a good stuff control deck based on blacks big mana (looking at you, [casthaven]Cabal Coffers[/casthaven]), include stuff like [casthaven]Conjurers Closet[/casthaven], and then point your effect at the blue decks to see if you can grab a counterspell
With some additional cool themes surrounding the Aether Spark, Aetherdrift is immersed in the wider lore of the game