One of the easiest ways to increase the effectiveness of a creature in a multiplayer format like Commander is to give it flash
Disagree with their placements
Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability
I'd rather Wizards of the Coast keep putting out bizarre, boundary-pushing mechanics, despite the danger of being over-powered (Remember Companions?), or in the case of Epic cards, not quite strong enough
It dies to Nowhere to Run, but not before it gives you at least three tokens
While they are a slick way for spells and abilities to interact with the permanents that have them, oil counters themselves don't have any special rules significance