Finally, Commander is a casual format at heart, with focus far more on fun game play and creative deck-building than pure efficiency
Overall, the deck is consistent, gets the plan going right out of the gate, and can survive being interacted with
(To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard
Finally, Im talking about putting cards into your hand from the top of your library (more or less), not tutoring for multiple cards, or gaining advantage with cantrips or by sweeping the board, for example
It has trample, so if we want to somehow buff it up with Sword of Hearth and Home or something, it becomes a force to be reckoned with
There are so many times where your devotion won't be sufficient to turn the Gods into creatures, so you really want to be satisfied with their abilities when you assume they may never be a creature