These would represent dungeons that the heroes (your opponent and their creatures) would have to defeat
This is a card that has started to make waves across all formats its legal in, and its likely to continue for some time to come (or until they print an even better version)
This deck helps introduce players to Action cards , a staple of the Emerald suite, no matter which set you're looking at
Itll be interesting to see what people think of these versus the previous prizes
When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value
Even in this version, I can already feel the addiction kicking back in, which is a good sign for the game, but troubling for me