A flicker or manifest is another easy way to bypass the -1/-1 counter drawback on this sharp toy
We play only two reanimation spells, Puppeteer CliquePuppeteer Clique and Sepulchral PrimordialSepulchral Primordial, so the vast majority of our EtBs are triggered by blinking our creatures
For instance, despite launching alongside the fourth set, cards from Deep Trouble , the first Illumineer's Quest, have the set code Q1
Its a 0/4 blocker at minimum that taxes opponents for attacking your Planeswalkers
When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it

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