Jund Wildfire: [card]Cleansing Wildfire[/card] is the name of the game here, disrupting your opponents mana base while you build your own
No matter how you choose to take your first steps into Duskmourn, tread carefully, because you may never leave
Grim Harvest / Disturbed Burial These are both additional Volraths Stronghold effects, but they actually cost you slots in the decks
While the "legend rule" doesn't apply to Slivers you control, you can control any number of legendary Slivers with the same name and none of them will be put into the graveyard
His first ability lets you discard up to two cards and draw that many, and the second lets you sacrifice an Artifact to return one from the graveyard to the battlefield
Maybe you have your eyes on Grenzo's card draw ability instead, but the challenge of connecting in combat still stands