There are 6 Common cards, 1 Common or The List card (The List being special cards, usually reprints, the selection of which can change between sets), three Uncommon cards, 1 non-foil Wild Card (this can be anything from the main set that the booster is a part of), 1 Rare or Mythic Rare from the boosters set, 1 Foil card of any rarity, 1 Basic Land card and, finally, 1 non-playable card, which can be a token, play aide, ad card or art card
If you already have Kingdom of Germa set up on the field, you can Trash another copy of it in hand for a card draw
or Flagstones of Trokair, a legendary land that, when it's sent to the graveyard, searches up a plains card from your library and puts it into play
The First Edition Stamp Look for the nest features: To be 100% sure that you have a first edition card in your hands, the first thing you need to do is to find the symbol that is only on these cards
Secret lairs are mini-sets containing a handful of cards a regular Magic expansion wouldn't have room for
Thieving Otter The Scroll Thief days are long gone, but Thieving Otter can still do the saboteur's work, usually in Limited