This is a sealed, Starter Deck from the Alpha Edition
Late game the player with access to more cards tends to win while early game the player who is able to deploy the right things, or indeed, anything at all, will be the winner
However, there are strategies that are intended to make the opponent run out of cards this way and achieve a technical victory
Damage engines like Impact Tremors, Purphoros, God of the Forge, Goblin Bombardment, Pashalik Mons, and Throne of the God-Pharaoh let you win without even attacking, while Shared Animosity, Coat of Arms, and City on Fire make combat kills very real
If you already know the top card of your library, and you know its something worth drawing or playing, you dont necessarily need to fire off an Opt to dig for your next spell or land drop
Theyre okay-stated fliers and you drain opponents for 2 on ETB