Cards That Are Too Easy to Break These cards are just flat-out too easy to break, and in many cases, they unbalance the format by giving certain decks a leg-up over the competition
100-card ready-to-play Warhammer 40,000 Commander Deck
In fact, the Phelddagrif's three abilities all give your opponent some benefit in some way
So, when your versatile removal spell misses key cards, that's tough
Back when Lord of the Rings: Tales of Middle-earth came out, I wrote up a deep-dive on Samwise which you can read about here
Time travelling is a new mechanic in Universes Beyond: Doctor Who that lets you either add or remove a time counter on your suspended cards, allowing you to cast a whole host of cards at the same time for just seven mana