Paying 6 mana is a lot, and your opponent has a window to kill it in response to the ability, leaving you with nothing
Consider your partner's colors and how nice it is to have card draw payoffs like Diviner's Wand, Horizon Chimera, and Dream Trawler
Not to be confused with Revised , Unlimited has got the rest of the Power Nine (some of the strongest, rarest, and priciest cards in MTG), ranging from the top, with Mox Emerald, Ancestral Recall, and Time Walk Then youve got the original dual lands and a pile of cards holding value at three digits
Since it's cycling, the player still gets to draw a card out of the deal too
they might reduce casting costs, draw cards when artifacts enter the battlefield, or recur artifacts from the graveyard
Right now Im playing a playset even in Hammer Time, but I recollect playing this card in a lot of different archetypes, from UB control to Ad Nauseam, from Goblins to even Sultai Urza