Nissa works
What makes it stand out: Six+ distinct classes radically alter dice/equipment play Short, snackable runs with solid meta-progression Smart dice manipulation (locks, flips, duplicates, burns) My Verdict: A dice-fueled, quirky cousin to Slay the Spire , perfect for quick sessions that still pack tactical punch
Anara helps keep Tovolar alive and swinging with impunity, and we can run some of the better interaction in the format in Deflecting Swat and Heroic Intervention
As for countermagic, saying no is another incredible move to make
It allows you to pay for a card in advance, but you wont get anything extra out of it
Gideon Blackblade Gideon Jura Gideon of the Trials Gideon's Avenger Gideon's Battle Cry Gideon's Company Gideon's Defeat Gideon's Intervention Gideon's Lawkeeper Gideon's Phalanx Gideon's Reproach Gideon's Resolve Gideon's Sacrifice Gideon's Triumph Gideon, Ally of Zendikar Gideon, Battle-Forged Gideon, Champion of Justice Gideon, Martial Paragon Gideon, the Oathsworn Oath of Gideon