Searching up cards like Daybreak Coronet, Spirit Mantle, and Ethereal Armor will make Zur more and more powerful, and he will quickly become a virtually untouchable enchanted monster capable of one-shotting other players with commander damage
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Later in the game, once you have a larger number of lands out, you can sacrifice it to draw a card, helping you to stay in the game with hopefully a relevant card off the top of your deck
A 2/5 vanilla creature for doesnt immediately scream must kill in a Commander pod, but its Runic Armasaurs triggered ability that makes it an incredibly annoying threat on board
For instance, the Final Fantasy crossover includes double-faced cards to represent iconic characters, minigames, and story moments
Even with that restriction, drawing three is phenomenal, as it helps to thin the deck of bad draws, something Boros decks are keen to do given their overall less powerful draw power