Both starter decks did what they set out to do in my first experience with them: introduce an easy entry point into the game while emphasizing the sets new Boost mechanic
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Card draw is one of the most useful things as the more cards in hand, the better decisions you can make and, of course, the sooner your most powerful cards are in your possession
Action cards of the Steel Ink type also have strong effects, dealing damage in copious amounts, so players will want to form a strategy that can combine Glimmers with Actions in their turn to really hurt their opponent
As an uncommon card, Bucky already has plenty of copies in circulation
If an opponent chooses that card for any purpose, it's discarded straight away