So Elves are the real backbone of the deck, which isn't surprising since Elves are one of the most supported archetypes in Commander while Politics is more fringe, but the way the deck plays is very different from your typical Elf deck which is often an all-or-nothing Elfball that either snowballs out of control or gets shut down and does nothing
A self-replenishing aristocrats-style deck ready to out-grind and overwhelm your opponents
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When in doubt, remember that the cards rules override any of the base rules of the game
Artifacts are typically a higher count and also jump to a higher percentage makeup of cubes when they are powerd
We were only playing with starter decks, so there may be more complex cards in the full set, but it seems like the game was designed to be more on the simple side