Meren of Clan Nel Toth comes from the golden age of Commanders, offering a powerful ability that demands building a unique and fun deck around
The cards in the deck break down into five main groups, with some overlap in between: Servo makers, Clue makers, drainers, sacrifice outlets, and removal
This means were looking at cantrips, rummaging, and wheeling, with a focus on speed, cheap cost, and a higher number of cards drawn
ButI worry a little bit about the many situations where you cant really effectively tap your merfolk to get it going and those are definitely going to come up
Grand Abolisher Chief: While it doesnt stop literally everything, this card is one of the best ways to make sure that you can take your big, exciting turn without interruption
Snapcaster Mage, Liliana of the Veil, Gravecrawler, etc