With a spicy blend of tactics, luck and cardplay wrapped up in a delightfully gothic universe, Sorcerer has its own magic up its sleeve
This is the platform where you go to complete a set or find that one specific card you need
Some event cards also have a counter effect, similar to certain character cards
Either you bait an immediate answer for a mere three mana or you get to trade up nicely or you get to win
While many of the cards were at least somewhat playable, the standouts include Tooth and Nail (which was a Standard staple and sees fringe Modern play to this day), Promise of Power (which still shows up in black Commander decks, mostly because drawing five cards for five mana is a pretty great deal in a 40-life format), and Rude Awakening (which offered both combo potential thanks to the land-untapping ability and a way to close out the game by turning all of your lands into random 2/2 beaters)
If the creature you control entered this turn, put a +1/+1 counter on it