Having a way to combo off and generate absurd amounts of mana in the command zone that also has a win condition stapled to it is firmly in the high end of Bracket 3 or just straight up Bracket 4 or higher, based on the cards you end up including in the deck
Cast powerful spells, call upon classic summons, and visit your favorite locations on the back of a Chocobo
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The issue is that opponents are locked out during your turn, which makes stack-based strategies nearly unplayable
It could likely find a lot of play in Magic: The Gathering 's Standard format, whereas the cards for Fang and Vanille fusing into Ragnarok, Divine Deliverance could find play in Limited due to their ease of access
This deck has two copies of Swing Into Action, which is both thematic for an Encanto deck, and a great way to give any of your characters Rush