Having more ways to get the mana you need when you need it streamlines every other part of the game, after all
Stitch in Time At the very least, Stitch in Times always fun to resolve
2 Peace Offering Turn Group Hug Into Group Pain Group hug decks can be a bit of a slog at times, as they sometimes lack a concise win condition that will take you to the end game
This is mana without any specific color, represented by a diamond-like shape in a gray circle
Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine
The deck is filled with creatures with powerful ETB effects, such as Palace Jailer and Setzer, Wandering Gambler, to generate tons of value and win the game through a massive boardstate