1 Con #5: Many Cards Arent Worth Much The biggest, most glaring con to selling your Magic: The Gathering cards is a simple fact that the majority are not worth much
With so much support for defenders built up over the years and such intriguing designs, its no wonder that defenders and walls and toughness-matters cards are popular to build around in Commander
Until end of turn, each modified creature you control has base power and toughness 7/5
Its worth mentioning Scheming Fence enters as, meaning its not a triggered ability, so people cant sacrifice/destroy/exile the permanent youre choosing, just like with Spark Double
If posion-proliferate control decks become a thing, as players have been discussing as a possible option, this will be a lynchpin in that archetype
Notion Thief Id like to know where you got the notion