The sixty cards each player has drafted form their "card pool." Using those cards (and as many basic lands as desired), each player builds a deck of at least 60 cards, including their commander
They use the ravenous mechanic and generally care about +1/+1 counters
Alternate win cards (Thassas Oraclestyle you win the game effects) are detected and called out on the result even when their assembly speed cant be simulated
But the cost might be worth it if Taunting Sliver keeps your opponents attacking one another instead of you while you create a powerful Sliver board state
This means that every once in a while you'll have the chance to take an opponent by surprise by employing a strategy he or she hadn't expected or prepared for
Sure, you could argue the third set still kinda got the shaft by having to share time with a core set, but third sets were historically a problem anyway, so maybe it wasnt a bad thing that players had an alternative for when they finally got sick of the current block