I evaluate ban list cards based on how they would perform if they were legal in Commander
For example, the mana curve of a midrange deck might look like this: There are no strict rules to building a mana curve, and every deck has a different one
By completing quests, winning games, and levelling up, you can unlock a series of rewards
build some defenses and whittle down their resources
When we finally get him to run we noticed the deck has few lands, it doesn't interact with opponents and we just watch the game while everyone is developing their game
It can sometimes be worthwhile playing a Siege, even if you don't plan to invest time defeating it, because all Sieges have some sort of effect when first cast as well