In particular, I introduced the " Two to Five Lands Strategy ." Keep your hand if you have between two and five lands
With Pyrohemia in battlefield you can control the game easily, and there's also Rite of Passage giving you offensive power and more toughness for your creatures to endure more damage
Instead of a world focused on creature combat, all decks had to worry about how to either finish off the opponent quickly or defend against the Bloom engine
That's very strong, and you can easily build around it as a way to make a free dork without jumping through any mana or cards or tapping or "once per turn" or anything else
Many cards in this release care about historic cards, spells, and permanentsthat is, cards, spells, and permanents with the legendary supertype, the artifact card type, or the Saga enchantment type
But until then, a firestarter