Red offers multiple creatures (Guttersnipe, Thermo-Alchemist, Firebrand Archer, Kessig Flamebreather, Electrostatic Field, etc.) and enchantments (Descent into Avernus, Oath of Chandra Valakut Exploration, Dragon Tempest, Impact Tremors, etc.) that dish out repeated damage with a bit of extra work
Players need to balance sending character out to gain lore points and preventing opponents characters to do so
I would even consider swapping two more lands for more card draw spells, as the additional card draw should help draw you into more lands
This type of deck loves a little self-mill to get it going, while also having plenty of ramp to be able to recast those cards
Actions are one-time use cards that affect other things in the play area in some way
In 2008, WOTC launched the "Play Magic" and a few monthes after the "Here I Rule program" (November 2008), and these Planeswalkers decks were available through that program at Wizard World Chicago (Chicago Comicon) 2008 and San Diego Comic-Con 2008